CORAL SPRINGS, Florida, September 28, 2015 /PRNewswire/ --
In a recent article, Sony Corporation (NYSE: SNE) has said that the $80Billion Dollar global video games industry is "on the cusp of a golden era", as mobile phones inject creativity to a console market that has become heavily reliant on sequels. Recent developments and product downloads & introductions have increased attention for Tapinator, Inc. (OTC: TAPM), Electronic Arts Inc. (NASDAQ: EA), Activision Blizzard (NASDAQ: ATVI), Take-Two Interactive Software Inc. (NASDAQ: TTWO) & Glu Mobile Inc. (NASDAQ: GLUU).
Tapinator, Inc. (OTC:TAPM), a designer, developer and publisher of mobile games on the iOS, Google Play, and Amazon platforms, today announced a number of important game network updates for Q3, 2015, including: • Over 130 live games; • Over 130 million downloads across the network; • 33 games that have each achieved over 1 million downloads; • Eight "Best New Games" on iOS; including three this quarter.
"Driven primarily by our Rapid-Launch Games division, the size of our games portfolio and our user-base has continued to grow significantly during the third quarter," said Tapinator CEO, Ilya Nikolayev. "Additionally, our key network engagement metrics, including Average Daily Active Uniques (DAU) and Average Monthly Active Uniques (MAU) are on track to grow 20+% from Q2 2015. Additional performance metrics will be provided as part of our full Q3 results, which we look forward to publishing on or around November 13th, 2015."
Read the full TAPM Press Release at http://www.financialnewsmedia.com/profiles/tapm.html
Tapinator recently announced financial and operating results and the filing of its quarterly report for the period ended June 30, 2015. "Tapinator continued to show significant business expansion in the second quarter of 2015," stated Tapinator CEO, Ilya Nikolayev. "Our quarterly revenues grew 172% year-over-year and 49% quarter-over-quarter, representing our fifth consecutive quarter of at least double-digit sequential revenue growth. Our revenue expansion can be attributed to both the continued broadening of our rapid-launch games portfolio, as well as our targeted investments into a small number of full-featured titles that we believe have significant long-term franchise potential. In addition to our very strong revenue growth, Tapinator is also pleased to announce adjusted EBITDA of $187,591 in the second quarter of 2015, an increase of 1,390% year-over-year and 68% sequentially.
In other gaming announcements and product updates: Electronic Arts Inc. (EA) announced last week that EA SPORTS™ FIFA 16, winner of the E3 2015 Game Critics Best Sports Game award, is now available in retail stores and as a digital download* worldwide. FIFA 16 has been described by Digital Spy (UK) as, "an impressive beast of a game that's stuffed with official leagues and licenses, game modes and other little touches that add flavor to the match day experience," and hailed by EGM (USA) as, "an unparalleled soccer simulation that improves upon FIFA 15 in every aspect." With gameplay innovation across the entire pitch and brand new ways to play, FIFA 16 lets fans Play Beautiful.
With the upcoming release of Call of Duty®: Black Ops III, the sequel to the best-selling series in Call of Duty® history, eSports is poised to expand to new audiences, while introducing new ways for fans of all skill levels to join the eSports movement. Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (NASDAQ: ATVI), and Call of Duty announced last week the creation of the Call of Duty® World League, a worldwide eSports league by Activision in support of the #1 console eSports franchise, Call of Duty. The new league marks an unprecedented commitment by Call of Duty and its dedicated eSports team to directly support the growing community of eSports fans. The program will provide a deeper level of engagement with the elite circuit of professional gamers, while also encouraging casual fans and aspiring competitors of Call of Duty to enjoy the thrill of competition across different skill levels.
Take-Two Interactive Software Inc. (NASDAQ: TTWO) recently announced that NBA 2K16, this year's iteration of the top-rated video game simulation series for the last 15 years*, will extend more opportunities for fans to experience the franchise with the MyNBA2K16 Companion app. Launching on October 1, 2015, MyNBA2K16 will feature two-time NBA All-Star Paul George as its inaugural cover star.
Glu Mobile Inc. (NASDAQ: GLUU), a leading global developer and publisher of free-to-play games for smartphone and tablet devices, recently announced Deer Hunter VR, the company's first title developed exclusively for Oculus, which will initially be available on the Samsung Gear VR, powered by Oculus. Revealed today at the Oculus Connect 2 Developer Conference in Los Angeles, Deer Hunter VR brings a new level of immersive gameplay to the most popular hunting franchise. Glu expects to launch Deer Hunter VR before the end of 2015. "Glu prides itself on being at the forefront of innovation by developing native, unmissable entertainment for new platforms," said Niccolo de Masi, Glu Chairman and CEO. "With nearly 150 million Deer Hunter 2014 downloads to-date, and Deer Hunter 2016 quickly taking the #1 top free spot in the U.S. App Store after worldwide launch, we look forward to reaching new players through the consumer launch of the Samsung Gear VR."
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